Outrageous_Eye_5518
Stream.pull() creates a lazy pipeline. The compress and encrypt transforms don't run until you start iterating output. Each iteration pulls data through the pipeline on demand.
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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
政者,正也。政绩观树得正,办事情才能过得硬。